The IsDestroyed
property of a GameObject
indicates whether the object has been destroyed or is marked for destruction. This property returns true
if the object is already destroyed or is scheduled to be destroyed soon.
The IsDestroyed
property of a GameObject
indicates whether the object has been destroyed or is marked for destruction. This property returns true
if the object is already destroyed or is scheduled to be destroyed soon.
Use the IsDestroyed
property to check if a GameObject
is no longer available for use. This can be particularly useful to prevent operations on objects that are no longer valid, avoiding potential errors or exceptions.
// Example of using IsDestroyed property GameObject myObject = new GameObject(); // Perform some operations // Check if the object is destroyed before proceeding if (!myObject.IsDestroyed) { // Safe to perform operations on myObject myObject.DoSomething(); } else { // Handle the case where the object is destroyed Console.WriteLine("The object is destroyed and cannot be used."); }