bool IsNetworkRoot { get; set; }

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Description

The IsNetworkRoot property of a GameObject indicates whether the object is the root of a networked object. If this property is true, it means that the GameObject serves as the primary node in a networked hierarchy, which is crucial for network synchronization and ownership management.

Usage

Use the IsNetworkRoot property to determine if a GameObject is the root of a networked object. This can be useful when you need to perform operations that are specific to the root of a networked hierarchy, such as managing network ownership or synchronization.

Example

// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();

if (myObject.IsNetworkRoot)
{
    // Perform operations specific to the network root
    // For example, manage network ownership or synchronization
    Console.WriteLine("This GameObject is the network root.");
}
else
{
    Console.WriteLine("This GameObject is not the network root.");
}