bool IsNetworkRoot { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The IsNetworkRoot property of a GameObject indicates whether the object is the root of a networked object. If this property is true, it means that the GameObject is the primary object in a networked hierarchy, responsible for managing network synchronization and communication for its children.

Usage

Use the IsNetworkRoot property to determine if a GameObject is the root of a networked object. This can be useful when you need to perform operations that are specific to the root of a networked hierarchy, such as initializing networked components or handling network events.

Example

// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();

if (myObject.IsNetworkRoot)
{
    // Perform operations specific to the network root
    // For example, initialize networked components
    InitializeNetworkComponents(myObject);
}