Description
The IsNetworkRoot
property of a GameObject
indicates whether the object is the root of a networked object. If this property is true
, it means that the GameObject
is the primary object in a networked hierarchy, responsible for managing network synchronization and communication.
Usage
Use the IsNetworkRoot
property to determine if a GameObject
is the root of a networked object. This can be useful when you need to perform operations that are specific to the root of a networked hierarchy, such as managing network state or handling network events.
Example
// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();
if (myObject.IsNetworkRoot)
{
// Perform operations specific to the network root
// For example, synchronize state or handle network events
myObject.NetworkSpawn();
}