Description
The IsNetworkRoot
property of a GameObject
indicates whether the object is the root of a networked object. If this property is true
, it means that the GameObject
serves as the primary node in a networked hierarchy, which is crucial for network synchronization and ownership management.
Usage
Use the IsNetworkRoot
property to determine if a GameObject
is the root of a networked object. This can be useful when you need to perform operations that are specific to the root of a networked hierarchy, such as managing network ownership or synchronization.
Example
// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();
if (myObject.IsNetworkRoot)
{
// Perform operations specific to the network root
// For example, manage network ownership or synchronization
Console.WriteLine("This GameObject is the network root.");
}
else
{
Console.WriteLine("This GameObject is not the network root.");
}