This property indicates whether the GameObject
is part of a prefab instance. A prefab instance is a copy of a prefab that exists in the scene, allowing for multiple objects to share the same base configuration while maintaining unique properties.
This property indicates whether the GameObject
is part of a prefab instance. A prefab instance is a copy of a prefab that exists in the scene, allowing for multiple objects to share the same base configuration while maintaining unique properties.
Use the IsPrefabInstance
property to determine if a GameObject
is part of a prefab instance. This can be useful for logic that needs to differentiate between prefab instances and other objects in the scene.
// Example of checking if a GameObject is a prefab instance GameObject myObject = new GameObject(); if (myObject.IsPrefabInstance) { // Perform actions specific to prefab instances Console.WriteLine("This object is part of a prefab instance."); } else { // Perform actions for non-prefab instances Console.WriteLine("This object is not part of a prefab instance."); }