Description
The IsPrefabInstanceRoot
property of a GameObject
indicates whether the current GameObject
is the root of a prefab instance. A prefab instance root is the top-level object in a hierarchy that was created from a prefab. This property is useful for determining if a GameObject
is the main entry point of a prefab instance, which can be important for operations that need to affect the entire prefab instance.
Usage
Use the IsPrefabInstanceRoot
property to check if a GameObject
is the root of a prefab instance. This can be particularly useful when you need to perform operations that should only apply to the root of a prefab instance, such as breaking the prefab connection or updating the prefab instance.
Example
// Example of checking if a GameObject is a prefab instance root
GameObject myGameObject = ...; // Assume this is a valid GameObject
if (myGameObject.IsPrefabInstanceRoot)
{
// Perform operations specific to prefab instance roots
Console.WriteLine("This GameObject is the root of a prefab instance.");
}
else
{
Console.WriteLine("This GameObject is not the root of a prefab instance.");
}