bool IsPrefabInstanceRoot { get; set; }

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Description

The IsPrefabInstanceRoot property of a GameObject indicates whether the current GameObject is the root of a prefab instance. A prefab instance root is the top-level object in a hierarchy that was created from a prefab. This property is useful for determining if a GameObject is the main entry point of a prefab instance, which can be important for operations that need to affect the entire prefab instance.

Usage

Use the IsPrefabInstanceRoot property to check if a GameObject is the root of a prefab instance. This can be particularly useful when you need to perform operations that should only apply to the root of a prefab instance, such as breaking the prefab connection or updating the prefab instance.

Example

// Example of checking if a GameObject is a prefab instance root
GameObject myGameObject = ...; // Assume this is a valid GameObject

if (myGameObject.IsPrefabInstanceRoot)
{
    // Perform operations specific to prefab instance roots
    Console.WriteLine("This GameObject is the root of a prefab instance.");
}
else
{
    Console.WriteLine("This GameObject is not the root of a prefab instance.");
}