bool IsRoot { get; set; }

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Description

Returns true if this GameObject is a root object. Root objects are parented directly to the scene, meaning they do not have a parent GameObject.

Usage

Use the IsRoot property to determine if a GameObject is a root object within the scene. This can be useful for operations that need to differentiate between root objects and child objects.

Example

// Example of checking if a GameObject is a root object
GameObject myObject = new GameObject();

if (myObject.IsRoot)
{
    // Perform operations specific to root objects
    Console.WriteLine("This object is a root object.");
}
else
{
    // Perform operations specific to non-root objects
    Console.WriteLine("This object is not a root object.");
}