Description
The Network
property of a GameObject
provides access to network-related information and operations for the GameObject
. This property is essential for managing how the GameObject
interacts with the network, including synchronization and ownership details.
Usage
Use the Network
property to access network-specific functionality for a GameObject
. This can include checking network status, managing ownership, and handling network events.
Example
// Example of accessing the Network property
GameObject myObject = new GameObject();
var networkInfo = myObject.Network;
// Use networkInfo to perform network operations
// For example, checking if the object is a network proxy
bool isProxy = networkInfo.IsProxy;