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Description

The Network property of a GameObject provides access to network-related information and operations for the GameObject. This property is essential for managing how the GameObject interacts with the network, including synchronization and ownership details.

Usage

Use the Network property to access network-specific functionality for a GameObject. This can include checking network status, managing ownership, and handling network events.

Example

// Example of accessing the Network property
GameObject myObject = new GameObject();
var networkInfo = myObject.Network;

// Use networkInfo to perform network operations
// For example, checking if the object is a network proxy
bool isProxy = networkInfo.IsProxy;