Description
The NetworkInterpolation
property of a GameObject
determines whether the networked transform of the object will be interpolated. This property is only synchronized for a root network object, meaning it affects how smoothly the object's position and rotation are updated across the network.
Usage
To use the NetworkInterpolation
property, simply access it on a GameObject
instance and set it to true
or false
depending on whether you want interpolation to be enabled or disabled for the networked transform.
Example
// Example of setting the NetworkInterpolation property
GameObject myGameObject = new GameObject();
myGameObject.NetworkInterpolation = true; // Enable interpolation
// Check if NetworkInterpolation is enabled
bool isInterpolated = myGameObject.NetworkInterpolation;
if (isInterpolated)
{
// Perform actions knowing that interpolation is enabled
}