bool NetworkInterpolation { get; set; }

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Description

The NetworkInterpolation property of a GameObject determines whether the networked transform of the object will be interpolated. Interpolation is a technique used to smooth out the movement of objects over the network, providing a more fluid and visually appealing experience.

Usage

To use the NetworkInterpolation property, simply access it on a GameObject instance and set it to true or false depending on whether you want the networked transform to be interpolated.

Example

// Example of setting the NetworkInterpolation property
GameObject myObject = new GameObject();
myObject.NetworkInterpolation = true; // Enable interpolation

// Later in the code, you might want to disable it
myObject.NetworkInterpolation = false; // Disable interpolation