Description
The NetworkInterpolation
property of a GameObject
determines whether the networked transform of the object will be interpolated. Interpolation is a technique used to smooth out the movement of objects over the network, providing a more fluid and visually appealing experience.
Usage
To use the NetworkInterpolation
property, simply access it on a GameObject
instance and set it to true
or false
depending on whether you want the networked transform to be interpolated.
Example
// Example of setting the NetworkInterpolation property
GameObject myObject = new GameObject();
myObject.NetworkInterpolation = true; // Enable interpolation
// Later in the code, you might want to disable it
myObject.NetworkInterpolation = false; // Disable interpolation