Description
The NetworkMode
property of a GameObject
determines how the object should be networked to other clients. By default, a GameObject
will be networked as part of the GameObject.Scene
snapshot. This property allows you to specify the networking behavior of the object, which can be crucial for multiplayer games where objects need to be synchronized across different clients.
Usage
To use the NetworkMode
property, you can set it to a value from the Sandbox.NetworkMode
enumeration. This will define how the GameObject
is networked. For example, you might set it to NetworkMode.Always
to ensure the object is always synchronized, or NetworkMode.Never
if the object should not be networked.
Example
// Example of setting the NetworkMode property
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Always; // Ensures the object is always networked