NetworkMode NetworkMode { get; set; }

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Description

The NetworkMode property of a GameObject determines how the object should be networked to other clients. By default, a GameObject will be networked as part of the GameObject.Scene snapshot. This property allows you to specify the networking behavior of the object, which can be crucial for multiplayer games where objects need to be synchronized across different clients.

Usage

To use the NetworkMode property, you can set it to a value from the Sandbox.NetworkMode enumeration. This will define how the GameObject is networked. For example, you might set it to NetworkMode.Always to ensure the object is always synchronized, or NetworkMode.Never if the object should not be networked.

Example

// Example of setting the NetworkMode property
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Always; // Ensures the object is always networked