Description
The NetworkSpawn
method is used to spawn a GameObject
on the network. When invoked, it attempts to spawn the object across all clients connected to the network. If the caller has the necessary permissions to spawn entities, the object will be instantiated on all clients, and the caller will be designated as the owner of the object.
Usage
To use the NetworkSpawn
method, ensure that the GameObject
instance is properly configured and that the caller has the appropriate permissions to spawn entities on the network. Simply call the method on the GameObject
instance you wish to spawn:
GameObject myObject = new GameObject();
bool success = myObject.NetworkSpawn();
if (success)
{
// The object was successfully spawned on the network
}
else
{
// The object could not be spawned on the network
}
Example
GameObject myObject = new GameObject();
bool success = myObject.NetworkSpawn();
if (success)
{
// The object was successfully spawned on the network
}
else
{
// The object could not be spawned on the network
}