bool NetworkSpawn()
bool NetworkSpawn( bool enabled, Connection owner )
bool NetworkSpawn( Connection owner )

book_4_sparkGenerated
code_blocksInput

Description

The NetworkSpawn method is used to spawn a GameObject on the network. When invoked, it attempts to spawn the object across all clients connected to the network. If the caller has the necessary permissions to spawn entities, the object will be instantiated on all clients, and the caller will be designated as the owner of the object.

Usage

To use the NetworkSpawn method, ensure that the GameObject instance is properly initialized and that the caller has the appropriate permissions to spawn networked entities. Simply call the method on the GameObject instance you wish to spawn across the network.

Example

// Example of using NetworkSpawn
GameObject myObject = new GameObject();

// Attempt to spawn the object on the network
bool success = myObject.NetworkSpawn();

if (success)
{
    // The object was successfully spawned on the network
    // Additional logic can be added here
}
else
{
    // The object could not be spawned on the network
    // Handle the failure case
}