bool NetworkSpawn()
bool NetworkSpawn( bool enabled, Connection owner )
bool NetworkSpawn( Connection owner )

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Description

The NetworkSpawn method is used to spawn a GameObject on the network. When invoked, it attempts to spawn the object across all clients connected to the network. If the caller has the necessary permissions to spawn entities, the object will be instantiated on all clients, and the caller will be designated as the owner of the object.

Usage

To use the NetworkSpawn method, ensure that the GameObject instance is properly configured and that the caller has the appropriate permissions to spawn entities on the network. Simply call the method on the GameObject instance you wish to spawn:

GameObject myObject = new GameObject();
bool success = myObject.NetworkSpawn();
if (success)
{
    // The object was successfully spawned on the network
}
else
{
    // The object could not be spawned on the network
}

Example

GameObject myObject = new GameObject();
bool success = myObject.NetworkSpawn();
if (success)
{
    // The object was successfully spawned on the network
}
else
{
    // The object could not be spawned on the network
}