Description
The Networked
property of a GameObject
indicates whether the object is networked. However, this property is marked as obsolete and should not be used in new code. Instead, use the NetworkMode
property to determine the networking behavior of a GameObject
.
Usage
To check if a GameObject
is networked, use the NetworkMode
property instead of the Networked
property. The Networked
property is deprecated and may be removed in future versions.
Example
// Example of using the new NetworkMode property
GameObject myObject = new GameObject();
// Check if the GameObject is networked using the new property
if (myObject.NetworkMode != null)
{
// Perform actions based on the network mode
}