The Parent
property of a GameObject
represents the parent GameObject
in the scene hierarchy. This property allows you to access or modify the parent of the current GameObject
, effectively changing its position in the hierarchy.
The Parent
property of a GameObject
represents the parent GameObject
in the scene hierarchy. This property allows you to access or modify the parent of the current GameObject
, effectively changing its position in the hierarchy.
To access the parent of a GameObject
, simply use the Parent
property. You can also set this property to change the parent of the GameObject
.
// Accessing the parent GameObject GameObject parent = myGameObject.Parent; // Setting a new parent for the GameObject myGameObject.Parent = newParentGameObject;