GameObject Parent { get; set; }

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Description

The Parent property of a GameObject represents the parent GameObject in the scene hierarchy. This property allows you to access or modify the parent of the current GameObject, enabling you to change its position in the hierarchy or retrieve its parent for further operations.

Usage

To access the parent of a GameObject, simply use the Parent property. You can also set this property to change the parent of the GameObject.

Note that changing the parent of a GameObject will affect its transform, as its position, rotation, and scale are relative to its parent.

Example

// Accessing the parent of a GameObject
GameObject myObject = new GameObject();
GameObject parentObject = myObject.Parent;

// Setting a new parent for a GameObject
GameObject newParent = new GameObject();
myObject.Parent = newParent;