The Parent
property of a GameObject
represents the parent GameObject
to which this GameObject
is attached. This property allows you to access or modify the parent-child relationship of the GameObject
within the scene hierarchy.
The Parent
property of a GameObject
represents the parent GameObject
to which this GameObject
is attached. This property allows you to access or modify the parent-child relationship of the GameObject
within the scene hierarchy.
Use the Parent
property to get or set the parent of a GameObject
. Setting this property will change the parent of the GameObject
, effectively moving it within the scene hierarchy. This can be useful for organizing objects or dynamically changing the structure of your scene.
// Example of getting the parent GameObject GameObject currentObject = new GameObject(); GameObject parentObject = currentObject.Parent; // Example of setting the parent GameObject GameObject newParent = new GameObject(); currentObject.Parent = newParent;