SoundHandle PlaySound( SoundEvent sound, Vector3 positionOffset )

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Description

The PlaySound method plays a specified sound on the GameObject. The sound will follow the position of the GameObject as it moves. This method is useful for adding audio effects that are spatially linked to a game object, such as footsteps, engine noises, or ambient sounds.

Usage

To use the PlaySound method, you need to provide a SoundEvent that defines the sound to be played and a Vector3 that specifies the position offset from the GameObject's current position. The method returns a SoundHandle, which can be used to control the sound after it has started playing, such as stopping it or adjusting its volume.

Example

// Example of using PlaySound method

// Assume 'gameObject' is an instance of GameObject
// Assume 'soundEvent' is a valid SoundEvent
Vector3 offset = new Vector3(0, 0, 0); // No offset
SoundHandle soundHandle = gameObject.PlaySound(soundEvent, offset);

// Use the soundHandle to control the sound if needed
// soundHandle.Stop(); // To stop the sound
// soundHandle.SetVolume(0.5f); // To set the volume to 50%