Description
The PlaySound
method plays a specified sound on the GameObject
. The sound will follow the position of the GameObject
as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.
Usage
To use the PlaySound
method, you need to have a SoundEvent
that defines the sound you want to play. You can also specify a Vector3
position offset if you want the sound to originate from a point relative to the GameObject
's position.
Here is how you can call the method:
SoundEvent mySound = new SoundEvent("path/to/sound");
Vector3 offset = new Vector3(0, 0, 0); // No offset
SoundHandle handle = myGameObject.PlaySound(mySound, offset);
The method returns a SoundHandle
which can be used to control the sound playback, such as stopping or pausing the sound.
Example
// Example of using PlaySound method
GameObject myGameObject = new GameObject();
SoundEvent mySound = new SoundEvent("sounds/explosion.wav");
Vector3 positionOffset = new Vector3(1.0f, 0.0f, 0.0f); // Offset the sound to the right
// Play the sound with the specified offset
SoundHandle soundHandle = myGameObject.PlaySound(mySound, positionOffset);
// Optionally, you can use the soundHandle to control the sound
// soundHandle.Stop(); // Stops the sound
// soundHandle.Pause(); // Pauses the sound