Description
The PrefabInstanceSource
property of a GameObject
provides the file path of the prefab from which this instance was created. This property is useful for identifying the original prefab source of a GameObject
instance, especially when dealing with multiple instances of the same prefab in a scene.
Usage
Use the PrefabInstanceSource
property to retrieve the path of the prefab that was used to create the current GameObject
instance. This can be particularly useful for debugging or when you need to perform operations based on the prefab source.
Example
// Example of accessing the PrefabInstanceSource property
GameObject myGameObject = new GameObject();
string prefabSource = myGameObject.PrefabInstanceSource;
if (!string.IsNullOrEmpty(prefabSource))
{
// Perform operations knowing the prefab source
Console.WriteLine($"This GameObject was instantiated from prefab: {prefabSource}");
}