Description
The PrefabInstanceSource
property of a GameObject
provides the file path of the prefab from which this GameObject
was instantiated. This property is useful for identifying the original prefab source of a GameObject
instance, especially when dealing with multiple instances of the same prefab in a scene.
Usage
Use the PrefabInstanceSource
property to retrieve the path of the prefab that was used to create the GameObject
. This can be particularly useful for debugging or when you need to perform operations based on the prefab source.
Example
// Example of accessing the PrefabInstanceSource property
GameObject myGameObject = new GameObject();
string prefabSource = myGameObject.PrefabInstanceSource;
if (!string.IsNullOrEmpty(prefabSource))
{
// Perform operations knowing the prefab source
Console.WriteLine($"This GameObject was instantiated from prefab: {prefabSource}");
}