Return the root GameObject
. The root is the object that is parented to the scene - which could very much be this object.
Return the root GameObject
. The root is the object that is parented to the scene - which could very much be this object.
Use the Root
property to access the root GameObject
of the current object. This is useful when you need to determine the top-level object in the hierarchy to which the current GameObject
belongs.
// Example of accessing the Root property GameObject myObject = new GameObject(); GameObject rootObject = myObject.Root; if (rootObject == myObject) { // This object is the root // Perform operations specific to root objects } else { // This object is not the root // Perform operations specific to non-root objects }