Returns the root GameObject
. The root is the object that is parented to the scene, which could very well be this object itself.
Returns the root GameObject
. The root is the object that is parented to the scene, which could very well be this object itself.
Use the Root
property to access the top-level GameObject
in the hierarchy. This is useful when you need to perform operations or checks on the root object of a scene or a hierarchy of objects.
// Example of accessing the root GameObject GameObject myObject = new GameObject(); GameObject rootObject = myObject.Root; if (rootObject != null) { // Perform operations on the root object rootObject.Name = "RootObject"; }