Scene Scene { get; set; }

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Description

The Scene property of a GameObject provides access to the Scene instance that the GameObject is currently part of. This property is useful for determining the context or environment in which the GameObject exists, allowing for operations that depend on the scene's state or configuration.

Usage

To access the scene of a GameObject, simply use the Scene property. This property is read-only and provides a reference to the Scene object.

Example

// Example of accessing the Scene property of a GameObject
GameObject myObject = new GameObject();
Scene currentScene = myObject.Scene;

// Use the Scene object to perform operations related to the scene
if (currentScene != null)
{
    // Perform operations with the current scene
    // For example, logging the scene name
    string sceneName = currentScene.Name;
    // Do something with sceneName
}