Scene Scene { get; set; }

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Description

The Scene property of a GameObject provides access to the Scene that the GameObject is currently part of. This property is useful for determining the context or environment in which the GameObject exists, allowing for operations that depend on the scene context, such as scene-specific logic or interactions.

Usage

To access the Scene property of a GameObject, simply use the property accessor on an instance of GameObject. This will return the Scene object that the GameObject is part of.

Example

// Example of accessing the Scene property of a GameObject
GameObject myObject = new GameObject();
Scene currentScene = myObject.Scene;

// Use the Scene object for scene-specific operations
if (currentScene != null)
{
    // Perform operations related to the scene
    // For example, logging the scene name
    string sceneName = currentScene.Name;
    // Do something with the scene name
}