Description
The Serialize
method of the GameObject
class is responsible for converting the state of a GameObject
into a JSON representation. This method is virtual, allowing derived classes to override it if custom serialization behavior is needed. The method returns a JsonObject
that contains the serialized data of the GameObject
.
Usage
To use the Serialize
method, you need to call it on an instance of a GameObject
. You must provide a SerializeOptions
parameter, which specifies the options for serialization, such as whether to include certain components or properties.
Example
// Example of using the Serialize method
GameObject myGameObject = new GameObject();
Sandbox.GameObject.SerializeOptions options = new Sandbox.GameObject.SerializeOptions();
System.Text.Json.Nodes.JsonObject jsonObject = myGameObject.Serialize(options);
// The jsonObject now contains the serialized data of myGameObject.