book_4_sparkGenerated
code_blocksInput

Description

The Serialize method of the GameObject class is responsible for converting the state of a GameObject into a JSON representation. This method is virtual, allowing derived classes to override it if custom serialization behavior is needed. The method returns a JsonObject that contains the serialized data of the GameObject.

Usage

To use the Serialize method, you need to call it on an instance of a GameObject. You must provide a SerializeOptions parameter, which specifies the options for serialization, such as whether to include certain components or properties.

Example

// Example of using the Serialize method
GameObject myGameObject = new GameObject();
Sandbox.GameObject.SerializeOptions options = new Sandbox.GameObject.SerializeOptions();
System.Text.Json.Nodes.JsonObject jsonObject = myGameObject.Serialize(options);

// The jsonObject now contains the serialized data of myGameObject.