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Description

The Serialize method of the GameObject class is responsible for converting the state of the GameObject into a JSON object. This method is virtual, allowing derived classes to override it if necessary. The serialization process can be customized using the provided SerializeOptions parameter, which allows for different levels of detail or specific serialization behaviors.

Usage

To use the Serialize method, you need to call it on an instance of a GameObject. You must provide a SerializeOptions object that specifies how the serialization should be performed. The method returns a JsonObject that represents the serialized state of the GameObject.

Example

// Example of using the Serialize method
GameObject myGameObject = new GameObject();
Sandbox.GameObject.SerializeOptions options = new Sandbox.GameObject.SerializeOptions();
System.Text.Json.Nodes.JsonObject jsonObject = myGameObject.Serialize(options);

// The jsonObject now contains the serialized data of myGameObject.