void SetPrefabSource( string prefabSource )

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Description

The SetPrefabSource method is used to set the source path of the prefab from which the GameObject was instantiated. This is useful for tracking the origin of the GameObject and managing prefab instances within the scene.

Usage

To use the SetPrefabSource method, call it on an instance of GameObject and pass the path of the prefab as a string parameter. This path should be the location of the prefab file in your project.

Example

// Example of using SetPrefabSource
GameObject myGameObject = new GameObject();
myGameObject.SetPrefabSource("Assets/Prefabs/MyPrefab.prefab");