The SetPrefabSource
method is used to set the source path of the prefab from which the GameObject
was instantiated. This is useful for tracking the origin of the GameObject
and managing prefab instances within the scene.
The SetPrefabSource
method is used to set the source path of the prefab from which the GameObject
was instantiated. This is useful for tracking the origin of the GameObject
and managing prefab instances within the scene.
To use the SetPrefabSource
method, call it on an instance of GameObject
and pass the path of the prefab as a string parameter. This path should be the location of the prefab file in your project.
// Example of using SetPrefabSource GameObject myGameObject = new GameObject(); myGameObject.SetPrefabSource("Assets/Prefabs/MyPrefab.prefab");