GameTags Tags { get; set; }

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Description

The Tags property of a GameObject provides access to the GameTags associated with the object. Tags are used to categorize or label game objects, allowing for easy identification and grouping within the game environment. This can be particularly useful for organizing objects in a scene or for applying specific logic to groups of objects based on their tags.

Usage

Use the Tags property to get or set the tags associated with a GameObject. You can add, remove, or check for specific tags to manage the categorization of game objects effectively.

Example

// Example of using the Tags property
GameObject myObject = new GameObject();

// Add a tag to the GameObject
myObject.Tags.Add("Enemy");

// Check if the GameObject has a specific tag
if (myObject.Tags.Contains("Enemy"))
{
    // Perform actions specific to objects tagged as "Enemy"
}

// Remove a tag from the GameObject
myObject.Tags.Remove("Enemy");