Description
The Dispose
method is responsible for releasing resources used by the GameObjectSystem
. This method is typically called when the scene is being disposed, ensuring that all resources tied to the GameObjectSystem
are properly cleaned up. This is a virtual method, allowing derived classes to provide their own implementation if additional cleanup is necessary.
Usage
To use the Dispose
method, you typically do not need to call it directly. It is automatically invoked as part of the scene's lifecycle management. However, if you have extended the GameObjectSystem
class and need to perform additional cleanup, you can override this method in your derived class.
Example
public class CustomGameObjectSystem : GameObjectSystem
{
public override void Dispose()
{
// Perform custom cleanup logic here
// Call base class Dispose to ensure base cleanup is performed
base.Dispose();
}
}