Vector3 ClosestPoint( Vector3& point )

robot_2Generated
code_blocksInput

Description

The ClosestPoint method of the BBox struct calculates the closest point on the bounding box to a given point in 3D space. This method is useful for determining the nearest point on the bounding box's surface to a specified location, which can be helpful in collision detection, physics calculations, or spatial queries.

Usage

To use the ClosestPoint method, you need to have an instance of BBox and a Vector3 point for which you want to find the closest point on the bounding box. The method will return a Vector3 representing the closest point on the bounding box.

Parameters:

  • point (ref Vector3): The point in 3D space for which you want to find the closest point on the bounding box.

Returns: A Vector3 representing the closest point on the bounding box to the specified point.

Example

// Example usage of BBox.ClosestPoint
BBox boundingBox = new BBox(new Vector3(0, 0, 0), new Vector3(10, 10, 10));
Vector3 point = new Vector3(15, 5, 5);
Vector3 closestPoint = boundingBox.ClosestPoint(ref point);

// closestPoint will be (10, 5, 5) since it's the nearest point on the bounding box to the given point.