The Trace
method in the BBox
struct is used to determine if a ray intersects with the bounding box. It calculates the intersection point and returns whether the intersection occurs within a specified distance.
The Trace
method in the BBox
struct is used to determine if a ray intersects with the bounding box. It calculates the intersection point and returns whether the intersection occurs within a specified distance.
To use the Trace
method, you need to provide a Ray
object, a maximum distance for the trace, and an output parameter to receive the distance to the intersection point if an intersection occurs.
The method signature is as follows:
public bool Trace(Ray ray, float distance, out float hitDistance)
- ray
: The ray to test against the bounding box.
- distance
: The maximum distance from the ray's origin to consider for intersection.
- hitDistance
: An output parameter that will contain the distance from the ray's origin to the intersection point if an intersection occurs.
The method returns true
if the ray intersects the bounding box within the specified distance, otherwise false
.
// Example usage of BBox.Trace BBox boundingBox = new BBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1)); Ray ray = new Ray(new Vector3(-1, 0.5f, 0.5f), Vector3.Right); float maxDistance = 10.0f; float hitDistance; bool intersects = boundingBox.Trace(ray, maxDistance, out hitDistance); if (intersects) { // The ray intersects the bounding box Console.WriteLine($"Intersection at distance: {hitDistance}"); } else { // No intersection within the specified distance Console.WriteLine("No intersection detected."); }