bool Trace( Ray& ray, float distance, System.Single& hitDistance )

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Description

The Trace method in the BBox struct is used to determine if a ray intersects with the bounding box. It calculates the intersection point and returns whether the intersection occurs within a specified distance.

Usage

To use the Trace method, you need to provide a Ray object, a maximum distance for the trace, and an output parameter to store the distance to the intersection point if an intersection occurs.

The method returns a boolean value indicating whether the ray intersects the bounding box within the specified distance.

Example

// Example usage of BBox.Trace method
BBox boundingBox = new BBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1));
Ray ray = new Ray(new Vector3(-1, 0.5f, 0.5f), new Vector3(1, 0, 0));
float maxDistance = 10.0f;
float hitDistance;

bool intersects = boundingBox.Trace(ray, maxDistance, out hitDistance);

if (intersects)
{
    // The ray intersects the bounding box
    Console.WriteLine($"Intersection at distance: {hitDistance}");
}
else
{
    // No intersection within the specified distance
    Console.WriteLine("No intersection detected.");
}