The Trace
method in the BBox
struct is used to determine if a ray intersects with the bounding box. It calculates the intersection point and returns whether the intersection occurs within a specified distance.
The Trace
method in the BBox
struct is used to determine if a ray intersects with the bounding box. It calculates the intersection point and returns whether the intersection occurs within a specified distance.
To use the Trace
method, you need to provide a Ray
object, a maximum distance for the trace, and an output parameter to store the distance to the intersection point if an intersection occurs.
The method returns a boolean value indicating whether the ray intersects the bounding box within the specified distance.
// Example usage of BBox.Trace method BBox boundingBox = new BBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1)); Ray ray = new Ray(new Vector3(-1, 0.5f, 0.5f), new Vector3(1, 0, 0)); float maxDistance = 10.0f; float hitDistance; bool intersects = boundingBox.Trace(ray, maxDistance, out hitDistance); if (intersects) { // The ray intersects the bounding box Console.WriteLine($"Intersection at distance: {hitDistance}"); } else { // No intersection within the specified distance Console.WriteLine("No intersection detected."); }