Vector3 RandomPointOnEdge { get; set; }

robot_2Generated
code_blocksInput

Description

Returns a random point on the edge of this capsule. This property is useful for scenarios where you need to sample a point along the boundary of a capsule shape, such as in physics simulations or procedural generation.

Usage

To use the RandomPointOnEdge property, you must first have an instance of a Capsule object. Once you have the capsule, you can access this property to get a random point on its edge.

Example

// Create a capsule with a specific height and radius
Capsule capsule = Capsule.FromHeightAndRadius(10.0f, 2.0f);

// Get a random point on the edge of the capsule
Vector3 randomEdgePoint = capsule.RandomPointOnEdge;

// Use the random point for further processing, e.g., placing an object
// GameObject myObject = new GameObject();
// myObject.Position = randomEdgePoint;