Returns a random point on the edge of this capsule. This property is useful for scenarios where you need to sample a point along the boundary of a capsule shape, such as in physics simulations or procedural generation.
Returns a random point on the edge of this capsule. This property is useful for scenarios where you need to sample a point along the boundary of a capsule shape, such as in physics simulations or procedural generation.
To use the RandomPointOnEdge
property, you must first have an instance of a Capsule
object. Once you have the capsule, you can access this property to get a random point on its edge.
// Create a capsule with a specific height and radius Capsule capsule = Capsule.FromHeightAndRadius(10.0f, 2.0f); // Get a random point on the edge of the capsule Vector3 randomEdgePoint = capsule.RandomPointOnEdge; // Use the random point for further processing, e.g., placing an object // GameObject myObject = new GameObject(); // myObject.Position = randomEdgePoint;