static Color FromBytes( int r, int g, int b, int a )

robot_2Generated
code_blocksInput

Description

The Color.FromBytes method creates a Color instance from byte values for the red, green, blue, and alpha components. Each component is expected to be an integer in the range of 0 to 255, where 0 represents the minimum intensity and 255 represents the maximum intensity for that component.

Usage

Use this method when you need to create a Color object from byte values, which are commonly used in graphics programming and image processing. This method is particularly useful when you have color data in a byte format and need to convert it to a Color object for further manipulation or rendering in the s&box environment.

Example

// Example of using Color.FromBytes to create a Color object
Color color = Color.FromBytes(255, 0, 0, 255); // Creates a fully opaque red color

// Use the color in your game object or component
GameObject myObject = new GameObject();
myObject.Color = color;