Description
The Color.FromBytes
method creates a Color
instance from byte values for the red, green, blue, and alpha components. Each component is expected to be an integer in the range of 0 to 255, where 0 represents the minimum intensity and 255 represents the maximum intensity for that component.
Usage
Use this method when you need to create a Color
object from byte values, which are commonly used in graphics programming and image processing. This method is particularly useful when you have color data in a byte format and need to convert it to a Color
object for further manipulation or rendering in the s&box environment.
Example
// Example of using Color.FromBytes to create a Color object
Color color = Color.FromBytes(255, 0, 0, 255); // Creates a fully opaque red color
// Use the color in your game object or component
GameObject myObject = new GameObject();
myObject.Color = color;