The Color.Gray
field represents a fully opaque gray color, which is exactly halfway between white and black. This static field is part of the Color
struct, which is used to define colors in the s&box environment using RGBA components.
The Color.Gray
field represents a fully opaque gray color, which is exactly halfway between white and black. This static field is part of the Color
struct, which is used to define colors in the s&box environment using RGBA components.
You can use Color.Gray
whenever you need a standard gray color in your application. It is a predefined color, so you do not need to manually set the RGBA values to achieve a gray color.
// Example of using Color.Gray in a scene // Create a new GameObject GameObject myObject = new GameObject(); // Add a component that uses color, such as a renderer Renderer renderer = myObject.AddComponent<Renderer>(); // Set the color of the renderer to gray renderer.Color = Color.Gray; // Add the object to the scene Scene.Current.Add(myObject);