Color Red

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Description

The Color.Red field represents a fully opaque pure red color. It is a static field of the Color struct, meaning it can be accessed without instantiating a Color object. This field is useful when you need a standard red color in your application, ensuring consistency and ease of use.

Usage

To use the Color.Red field, simply reference it directly from the Color struct. This field is read-only and provides a quick way to access a predefined red color.

Example

// Example of using Color.Red
Color myColor = Color.Red;

// Use myColor in a scene or component
Scene.Add(new GameObject { Color = myColor });