The Color.White
field represents a fully opaque white color in the Color
struct. It is a static and public field, meaning it can be accessed without instantiating the Color
struct and is available for use throughout the application.
The Color.White
field represents a fully opaque white color in the Color
struct. It is a static and public field, meaning it can be accessed without instantiating the Color
struct and is available for use throughout the application.
Use Color.White
when you need a standard white color with full opacity in your application. This can be useful for setting background colors, text colors, or any other UI elements where a white color is required.
// Example of using Color.White in a scene GameObject myObject = new GameObject(); myObject.Color = Color.White; // Sets the object's color to white // Example of using Color.White in a component public class MyComponent : Component { public override void OnRender() { Render.SetColor(Color.White); // Render operations with white color } }