Description
The g
field represents the green component of a color in the Color
struct. It is a floating-point value that typically ranges from 0 to 1, where 0 represents no green and 1 represents full green. However, this value can exceed the typical range, allowing for high dynamic range (HDR) color representations.
Usage
To access or modify the green component of a Color
instance, you can directly use the g
field. This is useful when you need to adjust the green intensity of a color or when you are constructing a color from individual components.
Example
// Example of setting the green component of a Color
Color myColor = new Color();
myColor.g = 0.5f; // Set the green component to 50%
// Example of accessing the green component
float greenValue = myColor.g;
// Example of exceeding the typical range for HDR
myColor.g = 1.5f; // Set the green component to 150% for HDR