Description
The ClosestPoint
method of the Line
struct calculates the closest point on the line to a given position in 3D space. This method is useful for determining the nearest point on a line segment to a specified point, which can be critical in collision detection, physics calculations, or graphical applications.
Usage
To use the ClosestPoint
method, you need to have an instance of the Line
struct and a reference to a Vector3
position. The method will modify the pos
parameter to store the closest point on the line.
Example usage:
Line line = new Line
{
Start = new Vector3(0, 0, 0),
End = new Vector3(10, 0, 0)
};
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);
In this example, closestPoint
will hold the coordinates of the point on the line that is closest to the given position
.
Example
Line line = new Line
{
Start = new Vector3(0, 0, 0),
End = new Vector3(10, 0, 0)
};
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);
// closestPoint now contains the closest point on the line to the position.