Description
The CreateMatrix3D
method is a static method of the Matrix
struct that constructs a 3D transformation matrix from a given array of single-precision floating-point values. This method is useful for creating custom transformation matrices when you have specific matrix values that you want to use directly.
Usage
To use the CreateMatrix3D
method, you need to provide an array of 16 single-precision floating-point numbers. These numbers should represent the elements of a 4x4 matrix in row-major order. The method will return a Matrix
object that represents the 3D transformation matrix.
Ensure that the input array has exactly 16 elements, as this is required to form a valid 4x4 matrix.
Example
// Example of using CreateMatrix3D
float[] matrixValues = new float[]
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
Matrix customMatrix = Matrix.CreateMatrix3D(matrixValues);
// Use customMatrix for transformations or other operations