static Matrix CreateRotationZ( float degrees )
static Matrix CreateRotationZ( float degrees, Vector3 center )

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Description

The CreateRotationZ method generates a rotation matrix that represents a rotation around the Z-axis. This method is useful for transforming 3D objects by rotating them in the XY plane.

Usage

To use the CreateRotationZ method, call it with a single parameter specifying the angle of rotation in degrees. The method returns a Matrix object that can be used to apply the rotation to 3D objects.

Example

// Example of using CreateRotationZ to rotate an object around the Z-axis
float angleInDegrees = 45.0f;
Matrix rotationMatrix = Matrix.CreateRotationZ(angleInDegrees);

// Use the rotationMatrix to transform a 3D object
// For example, apply it to a vector or another matrix
Vector3 originalVector = new Vector3(1, 0, 0);
Vector3 rotatedVector = rotationMatrix.Transform(originalVector);