static Matrix CreateRotationZ( float degrees )
static Matrix CreateRotationZ( float degrees, Vector3 center )

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Description

The CreateRotationZ method generates a rotation matrix that rotates around the Z-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation around the Z-axis, which is typically considered the vertical axis in a right-handed coordinate system.

Usage

To use the CreateRotationZ method, call it with a single parameter representing the angle of rotation in degrees. The method returns a Matrix object that can be used to transform 3D objects by applying the specified rotation.

Example

// Example of using CreateRotationZ to rotate an object around the Z-axis
float angleInDegrees = 45.0f;
Matrix rotationMatrix = Matrix.CreateRotationZ(angleInDegrees);

// Use the rotationMatrix to transform a 3D object
// For example, apply it to a model's transformation matrix
// model.Transform = rotationMatrix * model.Transform;