The CreateRotationZ
method generates a rotation matrix that represents a rotation around the Z-axis. This method is useful for transforming 3D objects by rotating them in the XY plane.
The CreateRotationZ
method generates a rotation matrix that represents a rotation around the Z-axis. This method is useful for transforming 3D objects by rotating them in the XY plane.
To use the CreateRotationZ
method, call it with a single parameter specifying the angle of rotation in degrees. The method returns a Matrix
object that can be used to apply the rotation to 3D objects.
// Example of using CreateRotationZ to rotate an object around the Z-axis float angleInDegrees = 45.0f; Matrix rotationMatrix = Matrix.CreateRotationZ(angleInDegrees); // Use the rotationMatrix to transform a 3D object // For example, apply it to a vector or another matrix Vector3 originalVector = new Vector3(1, 0, 0); Vector3 rotatedVector = rotationMatrix.Transform(originalVector);