The Matrix.CreateScale
method generates a scaling matrix based on the specified scale factors for the x, y, and z axes. This method is useful for transforming objects in 3D space by scaling them according to the provided vector.
The Matrix.CreateScale
method generates a scaling matrix based on the specified scale factors for the x, y, and z axes. This method is useful for transforming objects in 3D space by scaling them according to the provided vector.
To use the CreateScale
method, pass a Vector3
object that contains the scale factors for each axis. The method returns a Matrix
that can be used to scale objects in a 3D scene.
// Example of using Matrix.CreateScale Vector3 scaleFactors = new Vector3(2.0f, 3.0f, 4.0f); Matrix scaleMatrix = Matrix.CreateScale(scaleFactors); // Use the scaleMatrix to transform a 3D object // For example, apply it to a model's transformation matrix