The CreateScale
method generates a scaling matrix based on the specified scale factors for the x, y, and z axes. This method is useful for transforming objects by scaling them in 3D space.
The CreateScale
method generates a scaling matrix based on the specified scale factors for the x, y, and z axes. This method is useful for transforming objects by scaling them in 3D space.
To use the CreateScale
method, provide a Vector3
parameter that specifies the scale factors for each axis. The method returns a Matrix
that can be used to scale objects in a 3D scene.
// Example of creating a scaling matrix Vector3 scaleFactors = new Vector3(2.0f, 3.0f, 4.0f); Matrix scalingMatrix = Matrix.CreateScale(scaleFactors); // Use the scalingMatrix to transform objects // For example, apply it to a GameObject's transform GameObject myObject = new GameObject(); myObject.Transform = scalingMatrix * myObject.Transform;