The CreateSkewX
method generates a skew transformation matrix along the X-axis. This transformation is useful for creating a shearing effect where the X coordinates of a point are shifted by an angle, specified in degrees, relative to the Y-axis.
The CreateSkewX
method generates a skew transformation matrix along the X-axis. This transformation is useful for creating a shearing effect where the X coordinates of a point are shifted by an angle, specified in degrees, relative to the Y-axis.
To use the CreateSkewX
method, call it with a single parameter representing the skew angle in degrees. The method returns a Matrix
object that represents the skew transformation.
// Example of using CreateSkewX to create a skew matrix float skewAngle = 30.0f; // Skew by 30 degrees Matrix skewMatrix = Matrix.CreateSkewX(skewAngle); // Use the skewMatrix for transformations // For example, apply it to a vector or another matrix