Description
The CreateSkewX
method generates a skew transformation matrix along the X-axis. This transformation is useful for creating a shearing effect where the X coordinates of a point are shifted by an amount proportional to their Y coordinates. The skew angle is specified in degrees.
Usage
To use the CreateSkewX
method, call it with a single parameter representing the skew angle in degrees. The method returns a Matrix
object that represents the skew transformation.
Example
// Example of using CreateSkewX to create a skew matrix
float skewAngle = 30.0f; // Skew by 30 degrees
Matrix skewMatrix = Matrix.CreateSkewX(skewAngle);
// Use the skewMatrix for transformations
// For example, apply it to a vector or another matrix