Description
The CreateSkewY
method generates a skew transformation matrix along the Y-axis. This transformation is useful for creating a shearing effect where the Y-axis is skewed by a specified angle, measured in degrees. The method returns a Matrix
that represents this skew transformation.
Usage
To use the CreateSkewY
method, call it with a single parameter specifying the angle in degrees by which you want to skew the Y-axis. The method will return a Matrix
that you can then apply to objects or combine with other transformations.
Example
// Example of using CreateSkewY to create a skew matrix
float skewAngle = 30.0f; // Skew by 30 degrees
Matrix skewYMatrix = Matrix.CreateSkewY(skewAngle);
// Use the skewYMatrix to transform objects or combine with other matrices