Description
The CreateSkewY
method generates a skew transformation matrix that skews an object along the Y-axis by a specified angle in degrees. This transformation is useful for creating effects where the shape of an object is distorted along the Y-axis, while the X-axis remains unchanged.
Usage
To use the CreateSkewY
method, call it with a single parameter representing the skew angle in degrees. The method returns a Matrix
object that can be used to apply the skew transformation to other objects or combined with other transformations.
Example
// Example of using CreateSkewY to create a skew matrix
float skewAngle = 30.0f; // Skew by 30 degrees
Matrix skewYMatrix = Matrix.CreateSkewY(skewAngle);
// Use the skewYMatrix to transform other objects or combine with other matrices