static Matrix CreateWorld( Vector3 position, Vector3 forward, Vector3 up )

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Description

The CreateWorld method constructs a world matrix using a specified position, forward direction, and up direction. This matrix is typically used to transform objects from local space to world space in 3D graphics applications.

Usage

To use the CreateWorld method, provide the position of the object in world space, the forward direction vector, and the up direction vector. These vectors should be normalized to ensure correct orientation.

Example

// Example usage of Matrix.CreateWorld
Vector3 position = new Vector3(0, 0, 0);
Vector3 forward = new Vector3(0, 0, 1); // Forward direction
Vector3 up = new Vector3(0, 1, 0); // Up direction

Matrix worldMatrix = Matrix.CreateWorld(position, forward, up);

// Use the worldMatrix to transform an object
// For example, applying it to a GameObject's transform
GameObject myObject = new GameObject();
myObject.Transform = worldMatrix;