Description
The Matrix.CreateWorld
method creates a world matrix that transforms coordinates from local space to world space. This method is useful for positioning and orienting objects in a 3D scene.
The world matrix is constructed using a specified position, forward direction, and up direction. The forward and up vectors are used to define the orientation of the object in the world space.
Usage
To use the CreateWorld
method, provide the position of the object in world space, the forward direction vector, and the up direction vector. These vectors should be normalized to ensure correct orientation.
The method returns a Matrix
that can be used to transform local coordinates to world coordinates.
Example
// Example usage of Matrix.CreateWorld
Vector3 position = new Vector3(10, 0, 5);
Vector3 forward = new Vector3(0, 0, 1); // Forward direction
Vector3 up = new Vector3(0, 1, 0); // Up direction
Matrix worldMatrix = Matrix.CreateWorld(position, forward, up);
// Use the worldMatrix to transform local coordinates to world coordinates