static Matrix CreateWorld( Vector3 position, Vector3 forward, Vector3 up )

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Description

The Matrix.CreateWorld method creates a world matrix that transforms coordinates from local space to world space. This method is useful for positioning and orienting objects in a 3D scene.

The world matrix is constructed using a specified position, forward direction, and up direction. The forward and up vectors are used to define the orientation of the object in the world space.

Usage

To use the CreateWorld method, provide the position of the object in world space, the forward direction vector, and the up direction vector. These vectors should be normalized to ensure correct orientation.

The method returns a Matrix that can be used to transform local coordinates to world coordinates.

Example

// Example usage of Matrix.CreateWorld
Vector3 position = new Vector3(10, 0, 5);
Vector3 forward = new Vector3(0, 0, 1); // Forward direction
Vector3 up = new Vector3(0, 1, 0); // Up direction

Matrix worldMatrix = Matrix.CreateWorld(position, forward, up);

// Use the worldMatrix to transform local coordinates to world coordinates