The Inverted
property of the Matrix
struct provides the inverse of the current matrix. Inverting a matrix is a common operation in graphics programming, often used to reverse transformations or to convert between different coordinate spaces.
The Inverted
property of the Matrix
struct provides the inverse of the current matrix. Inverting a matrix is a common operation in graphics programming, often used to reverse transformations or to convert between different coordinate spaces.
To use the Inverted
property, simply access it on an instance of a Matrix
object. This will return a new Matrix
that is the inverse of the original.
// Example of using the Inverted property Matrix originalMatrix = Matrix.CreateRotationX(45.0f); Matrix inverseMatrix = originalMatrix.Inverted; // Now inverseMatrix is the inverse of originalMatrix // You can use inverseMatrix to reverse the transformation applied by originalMatrix