static Matrix Slerp( Matrix ma, Matrix mb, float frac )

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Description

The Matrix.Slerp method performs a spherical linear interpolation between two matrices, ma and mb, based on a given interpolation factor frac. This method is useful for smoothly interpolating between two transformation matrices, such as those used in animations or camera movements.

Usage

To use the Matrix.Slerp method, provide two matrices and a float value representing the interpolation factor. The interpolation factor should be between 0 and 1, where 0 returns the first matrix and 1 returns the second matrix. Values between 0 and 1 will return a matrix that is a smooth interpolation between the two.

Example usage:

Matrix result = Matrix.Slerp(matrixA, matrixB, 0.5f);

In this example, result will be a matrix that is halfway between matrixA and matrixB.

Example

Matrix matrixA = Matrix.CreateRotationX(30);
Matrix matrixB = Matrix.CreateRotationY(60);
float interpolationFactor = 0.5f;

Matrix interpolatedMatrix = Matrix.Slerp(matrixA, matrixB, interpolationFactor);
// interpolatedMatrix now represents a matrix halfway between matrixA and matrixB.