Description
The Matrix.Slerp
method performs a spherical linear interpolation between two matrices, ma
and mb
, based on a given interpolation factor frac
. This method is useful for smoothly interpolating between two transformation matrices, such as those used in animations or camera movements.
Usage
To use the Matrix.Slerp
method, provide two matrices and a float value representing the interpolation factor. The interpolation factor should be between 0 and 1, where 0 returns the first matrix and 1 returns the second matrix. Values between 0 and 1 will return a matrix that is a smooth interpolation between the two.
Example usage:
Matrix result = Matrix.Slerp(matrixA, matrixB, 0.5f);
In this example, result
will be a matrix that is halfway between matrixA
and matrixB
.
Example
Matrix matrixA = Matrix.CreateRotationX(30);
Matrix matrixB = Matrix.CreateRotationY(60);
float interpolationFactor = 0.5f;
Matrix interpolatedMatrix = Matrix.Slerp(matrixA, matrixB, interpolationFactor);
// interpolatedMatrix now represents a matrix halfway between matrixA and matrixB.