Description
The Matrix.Slerp
method performs spherical linear interpolation between two matrices, ma
and mb
, based on a given interpolation factor frac
. This method is useful for smoothly interpolating between two transformations, such as rotations, in 3D space.
Usage
To use the Matrix.Slerp
method, provide two matrices ma
and mb
that you want to interpolate between, and a float frac
that represents the interpolation factor. The frac
parameter should be between 0 and 1, where 0 returns ma
and 1 returns mb
. Values between 0 and 1 will return a matrix that is a spherical linear interpolation between ma
and mb
.
Example
Matrix ma = Matrix.CreateRotationX(30);
Matrix mb = Matrix.CreateRotationY(60);
float frac = 0.5f;
Matrix result = Matrix.Slerp(ma, mb, frac);
// result now contains the matrix that is halfway between ma and mb in terms of rotation.