Description
The Transform
method of the Matrix
struct is used to apply a transformation to a given Vector3
using the matrix. This method multiplies the vector by the matrix, effectively transforming the vector according to the matrix's transformation rules, which may include translation, rotation, scaling, or any combination of these.
Usage
To use the Transform
method, you need an instance of a Matrix
and a Vector3
that you wish to transform. Call the method on the matrix instance, passing the vector as a parameter. The method returns a new Vector3
that represents the transformed vector.
Example
// Example of using the Transform method
Matrix transformationMatrix = Matrix.CreateRotationX(45.0f);
Vector3 originalVector = new Vector3(1, 0, 0);
// Transform the vector using the matrix
Vector3 transformedVector = transformationMatrix.Transform(originalVector);
// transformedVector now contains the result of the transformation