Description
The TransformNormal
method is used to transform a normal vector by a matrix. This method is particularly useful in graphics programming where normals need to be transformed by a transformation matrix without affecting their directionality, which is crucial for lighting calculations.
Usage
To use the TransformNormal
method, you need an instance of the Matrix
struct and a Vector3
representing the normal vector you wish to transform. The method returns a new Vector3
that is the result of the transformation.
Example
// Example of using TransformNormal
Matrix transformationMatrix = Matrix.CreateRotationX(45.0f);
Vector3 normal = new Vector3(0, 1, 0);
// Transform the normal vector
Vector3 transformedNormal = transformationMatrix.TransformNormal(normal);
// transformedNormal now contains the transformed normal vector.