static Frustum FromCorners( Ray& tl, Ray& tr, Ray& br, Ray& bl, float near, float far )

robot_2Generated
code_blocksInput

Description

The FromCorners method creates a Frustum object using four corner rays and specified near and far plane distances. This method is useful for constructing a frustum from a perspective view defined by its corner rays and depth range.

Usage

To use the FromCorners method, provide references to four Ray objects representing the top-left, top-right, bottom-right, and bottom-left corners of the frustum. Additionally, specify the near and far plane distances as float values. The method will return a Frustum object that represents the volume defined by these parameters.

Example

// Example of creating a Frustum using FromCorners method
Ray topLeft = new Ray(new Vector3(-1, 1, 0), new Vector3(0, 0, -1));
Ray topRight = new Ray(new Vector3(1, 1, 0), new Vector3(0, 0, -1));
Ray bottomRight = new Ray(new Vector3(1, -1, 0), new Vector3(0, 0, -1));
Ray bottomLeft = new Ray(new Vector3(-1, -1, 0), new Vector3(0, 0, -1));

float nearPlane = 0.1f;
float farPlane = 1000f;

Frustum frustum = Frustum.FromCorners(ref topLeft, ref topRight, ref bottomRight, ref bottomLeft, nearPlane, farPlane);

// The frustum can now be used for various operations, such as checking if objects are inside it.