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Description

The GetCorner method retrieves the position of a specified corner of the frustum. The frustum is a geometric shape that represents the visible area of a 3D scene, typically used in rendering and camera view calculations. This method returns the position of the corner as a Vector3 if the index is valid, otherwise it returns null.

Usage

To use the GetCorner method, you need to provide an integer index i that specifies which corner of the frustum you want to retrieve. The valid range for i is typically from 0 to 7, corresponding to the eight corners of the frustum. If the index is out of range, the method will return null.

Example

// Example of using the GetCorner method
Frustum frustum = new Frustum();
int cornerIndex = 0; // Index of the corner you want to retrieve
Vector3? cornerPosition = frustum.GetCorner(cornerIndex);

if (cornerPosition.HasValue)
{
    Vector3 position = cornerPosition.Value;
    // Use the position of the corner
}
else
{
    // Handle the case where the corner index is invalid
}