Description
The GetCorner
method retrieves the position of a specified corner of the frustum. The frustum is a geometric shape that represents the visible area of a 3D scene, typically used in rendering and camera view calculations. This method returns the position of the corner as a Vector3
if the index is valid, otherwise it returns null
.
Usage
To use the GetCorner
method, you need to provide an integer index i
that specifies which corner of the frustum you want to retrieve. The valid range for i
is typically from 0 to 7, corresponding to the eight corners of the frustum. If the index is out of range, the method will return null
.
Example
// Example of using the GetCorner method
Frustum frustum = new Frustum();
int cornerIndex = 0; // Index of the corner you want to retrieve
Vector3? cornerPosition = frustum.GetCorner(cornerIndex);
if (cornerPosition.HasValue)
{
Vector3 position = cornerPosition.Value;
// Use the position of the corner
}
else
{
// Handle the case where the corner index is invalid
}