The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
To use the IsInside
method, you need to have an instance of the Frustum
struct. You can then call this method by passing a reference to a Vector3
point. The method will return true
if the point is inside the frustum, and false
otherwise.
// Example of using the IsInside method Frustum frustum = new Frustum(); Vector3 point = new Vector3(1.0f, 2.0f, 3.0f); bool isPointInside = frustum.IsInside(ref point); if (isPointInside) { // The point is inside the frustum } else { // The point is outside the frustum }