The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
To use the IsInside
method, you need to have an instance of the Frustum
struct and a Vector3
point that you want to check. The method will return true
if the point is inside the frustum, and false
otherwise.
// Create a frustum instance Frustum frustum = new Frustum(); // Define a point in 3D space Vector3 point = new Vector3(1.0f, 2.0f, 3.0f); // Check if the point is inside the frustum bool isInside = frustum.IsInside(ref point); // Output the result if (isInside) { // The point is inside the frustum } else { // The point is outside the frustum }