The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
The IsInside
method of the Frustum
struct checks whether a given point, represented by a Vector3
, is inside the frustum. This method is useful for determining if a point in 3D space is within the viewing volume defined by the frustum.
To use the IsInside
method, you need to have an instance of the Frustum
struct. You can then call this method by passing a reference to a Vector3
point. The method will return a bool
indicating whether the point is inside the frustum.
// Create a frustum instance Frustum frustum = new Frustum(); // Define a point in 3D space Vector3 point = new Vector3(1.0f, 2.0f, 3.0f); // Check if the point is inside the frustum bool isInside = frustum.IsInside(ref point); // Output the result if (isInside) { // The point is inside the frustum } else { // The point is outside the frustum }