Plane LeftPlane

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Description

The LeftPlane field represents the left plane of the frustum, oriented inwards. It is a part of the Frustum structure, which is used to define a 3D space that is typically used in rendering and visibility determination. The LeftPlane is of type Plane, which is a mathematical representation of a flat surface extending infinitely in 3D space.

Usage

To access the LeftPlane field, you need to have an instance of the Frustum structure. This field is public and non-static, meaning it is accessed through an instance of Frustum. You can use it to perform operations such as checking if a point is on the left side of the frustum or for collision detection purposes.

Example

// Example of accessing the LeftPlane of a Frustum
Frustum frustum = new Frustum();
Plane leftPlane = frustum.LeftPlane;

// Use the leftPlane for further calculations or checks
Vector3 point = new Vector3(1, 2, 3);
bool isPointOnLeft = leftPlane.IsPointOnPlane(point);