Description
The LeftPlane
field represents the left plane of the frustum, oriented inwards. It is a part of the Frustum
structure, which is used to define a 3D space that is typically used in rendering and visibility determination. The LeftPlane
is of type Plane
, which is a mathematical representation of a flat surface extending infinitely in 3D space.
Usage
To access the LeftPlane
field, you need to have an instance of the Frustum
structure. This field is public and non-static, meaning it is accessed through an instance of Frustum
. You can use it to perform operations such as checking if a point is on the left side of the frustum or for collision detection purposes.
Example
// Example of accessing the LeftPlane of a Frustum
Frustum frustum = new Frustum();
Plane leftPlane = frustum.LeftPlane;
// Use the leftPlane for further calculations or checks
Vector3 point = new Vector3(1, 2, 3);
bool isPointOnLeft = leftPlane.IsPointOnPlane(point);