float Volume { get; set; }

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Description

The Volume property of the Sphere struct represents the volume of the sphere. This property is calculated based on the sphere's radius and is expressed as a float (or System.Single).

The volume of a sphere is calculated using the formula:

Volume = (4/3) * π * radius³

Note that this property is marked with the JsonIgnore attribute, indicating that it will not be serialized when using JSON serialization.

Usage

To access the volume of a Sphere instance, simply use the Volume property. This property is read-only and automatically computed from the sphere's radius.

Example usage:

Sphere mySphere = new Sphere { Center = new Vector3(0, 0, 0), Radius = 5.0f };
float sphereVolume = mySphere.Volume;

In this example, sphereVolume will hold the calculated volume of mySphere.

Example

Sphere mySphere = new Sphere { Center = new Vector3(0, 0, 0), Radius = 5.0f };
float sphereVolume = mySphere.Volume;
// sphereVolume now contains the volume of the sphere with radius 5.0