Description
The Volume
property of the Sphere
struct represents the volume of the sphere. This property is calculated based on the sphere's radius and is expressed as a float
(or System.Single
).
The volume of a sphere is calculated using the formula:
Volume = (4/3) * π * radius³
Note that this property is marked with the JsonIgnore
attribute, indicating that it will not be serialized when using JSON serialization.
Usage
To access the volume of a Sphere
instance, simply use the Volume
property. This property is read-only and automatically computed from the sphere's radius.
Example usage:
Sphere mySphere = new Sphere { Center = new Vector3(0, 0, 0), Radius = 5.0f };
float sphereVolume = mySphere.Volume;
In this example, sphereVolume
will hold the calculated volume of mySphere
.
Example
Sphere mySphere = new Sphere { Center = new Vector3(0, 0, 0), Radius = 5.0f };
float sphereVolume = mySphere.Volume;
// sphereVolume now contains the volume of the sphere with radius 5.0