Description
The Backward
property of the Transform
struct provides a Vector3
representing the backward direction relative to the transform's current orientation. This is typically used in 3D space to determine the direction opposite to the forward direction of an object.
Usage
Use the Backward
property when you need to calculate or apply transformations in the direction opposite to the object's forward direction. This can be useful for operations such as moving an object backward or determining the direction of a backward-facing ray.
Example
// Example of using the Backward property
Transform transform = new Transform();
Vector3 backwardDirection = transform.Backward;
// Use the backward direction to move an object
Vector3 newPosition = transform.Position + backwardDirection * -1.0f;
transform = transform.WithPosition(newPosition);