Description
The NormalToWorld
method in the Transform
struct is used to convert a normal vector from local space to world space. This is particularly useful when you need to transform normals for lighting calculations or physics interactions in a global context.
Usage
To use the NormalToWorld
method, you need to have a Transform
instance that represents the local transformation of an object. You can then call this method with a local normal vector to get the corresponding world space normal vector.
Example
// Assume 'transform' is an instance of Transform
Vector3 localNormal = new Vector3(0, 1, 0); // A normal pointing upwards in local space
Vector3 worldNormal = transform.NormalToWorld(localNormal);
// 'worldNormal' now contains the normal vector in world space