The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
The RotateAround
method allows you to rotate a Transform
around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.
To use the RotateAround
method, you need to provide a center point and a rotation. The center point is the point around which the transform will rotate, and the rotation specifies the amount and direction of rotation.
// Create a Transform object Transform myTransform = new Transform(); // Define the center point around which to rotate Vector3 centerPoint = new Vector3(0, 0, 0); // Define the rotation (e.g., 90 degrees around the Y-axis) Rotation rotation = Rotation.FromAxis(Vector3.Up, 90); // Rotate the transform around the center point myTransform = myTransform.RotateAround(centerPoint, rotation); // The transform is now rotated around the specified center point by the specified rotation.