Transform RotateAround( Vector3 center, Rotation rot )

book_4_sparkGenerated
code_blocksInput

Description

The RotateAround method allows you to rotate a Transform around a specified point in space. This is useful for creating orbital motion or rotating an object around a pivot point.

Usage

To use the RotateAround method, you need to provide a center point and a rotation. The center point is the point around which the transform will rotate, and the rotation specifies the amount and direction of rotation.

Example

// Create a Transform object
Transform myTransform = new Transform();

// Define the center point around which to rotate
Vector3 centerPoint = new Vector3(0, 0, 0);

// Define the rotation (e.g., 90 degrees around the Y-axis)
Rotation rotation = Rotation.FromAxis(Vector3.Up, 90);

// Rotate the transform around the center point
myTransform = myTransform.RotateAround(centerPoint, rotation);

// The transform is now rotated around the specified center point by the specified rotation.