Description
The ToWorld
method of the Transform
struct is used to convert a local transform into a world transform. This is particularly useful when you have a transform that is defined relative to a parent object and you need to determine its absolute position, rotation, and scale in the world space.
Usage
To use the ToWorld
method, you need to have a Transform
instance representing the local transform you want to convert. You also need a Transform
instance representing the child transform. The method will return a new Transform
that represents the world transform of the child.
Example
// Assume 'parentTransform' is a Transform representing the parent object
// and 'childTransform' is a Transform representing the child object
Transform worldTransform = parentTransform.ToWorld(childTransform);
// 'worldTransform' now contains the world position, rotation, and scale of the child