The Degrees
property of the Vector2
struct returns the angle of the vector in degrees. This angle is always between 0 and 360 degrees, providing a full circular representation of the vector's direction in 2D space.
The Degrees
property of the Vector2
struct returns the angle of the vector in degrees. This angle is always between 0 and 360 degrees, providing a full circular representation of the vector's direction in 2D space.
Use the Degrees
property when you need to determine the direction of a Vector2
instance in terms of degrees. This can be particularly useful in scenarios involving rotations, directional calculations, or when interfacing with systems that require angle inputs in degrees.
// Example of using the Degrees property Vector2 vector = new Vector2(1, 1); float angleInDegrees = vector.Degrees; // angleInDegrees will be 45.0f, as the vector (1,1) is at a 45-degree angle from the x-axis.