static Vector2 Lerp( Vector2 a, Vector2 b, float frac, bool clamp )
static Vector2 Lerp( Vector2 a, Vector2 b, Vector2 t, bool clamp )

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Description

The Vector2.Lerp method performs a linear interpolation between two 2D vectors, a and b, based on a given fraction frac. This method is useful for smoothly transitioning between two points in 2D space.

Usage

To use the Vector2.Lerp method, provide two Vector2 instances representing the start and end points, a float value frac that determines the interpolation factor, and a bool clamp to specify whether the interpolation should be clamped between the start and end points.

The frac parameter should typically be between 0 and 1, where 0 returns the start vector a, and 1 returns the end vector b. If clamp is set to true, the result will be clamped to the range [a, b].

Example

// Example usage of Vector2.Lerp
Vector2 start = new Vector2(0, 0);
Vector2 end = new Vector2(10, 10);
float fraction = 0.5f;
bool shouldClamp = true;

Vector2 result = Vector2.Lerp(start, end, fraction, shouldClamp);
// result will be (5, 5) if clamping is enabled and fraction is within range.