Angles EulerAngles { get; set; }

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Description

The EulerAngles property of the Vector3 struct provides the Euler angles representation of the direction vector. Euler angles are a way of representing the orientation of an object in 3D space using three angles, typically referred to as pitch, yaw, and roll.

Usage

Use the EulerAngles property to convert a Vector3 direction vector into its corresponding Euler angles. This can be useful for scenarios where you need to work with rotations in a more intuitive angle-based format.

Example

Vector3 direction = new Vector3(1, 0, 0);
Angles eulerAngles = direction.EulerAngles;
// eulerAngles now contains the pitch, yaw, and roll angles for the direction vector.